{"id":1570,"date":"2011-06-09T20:33:15","date_gmt":"2011-06-09T20:33:15","guid":{"rendered":"http:\/\/www.joswassink.nl\/insight\/?p=1570"},"modified":"2011-06-09T20:33:15","modified_gmt":"2011-06-09T20:33:15","slug":"serious-game-design","status":"publish","type":"post","link":"https:\/\/www.joswassink.nl\/insight\/?p=1570","title":{"rendered":"Serious game design"},"content":{"rendered":"<p><strong><\/p>\n<div id=\"attachment_1571\" style=\"width: 310px\" class=\"wp-caption alignleft\"><\/strong><strong><a rel=\"attachment wp-att-1571\" href=\"http:\/\/www.joswassink.nl\/insight\/?attachment_id=1571\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1571\" class=\"size-thumbnail wp-image-1571\" title=\"sciencejoscasperharteveld_dsc1528bew\" src=\"http:\/\/www.joswassink.nl\/insight\/wp-content\/uploads\/sciencejoscasperharteveld_dsc1528bew-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\" \/><\/a><\/strong><p id=\"caption-attachment-1571\" class=\"wp-caption-text\">Game design is all about balance. (Photo: Tomas van Dijk)<\/p><\/div>\n<p>Casper Harteveld, one of the pioneers of serious gaming, has recently  published a book on the holy trinity of game design: reality, meaning  and play.<\/p>\n<p>It&#8217;s one of those books that can easily be summarised yet endlessly  elaborated upon. In short, Casper Harteveld (faculty of Technology,  Policy and Management) argues that each serious game (that is, a game  used for non-entertainment purposes) has aspects of reality, meaning and  play. The trick &#8211; and perhaps also the art &#8211; is to balance these three  aspects. A game can be very realistic and utterly educational, but if  playing it is no fun, who will bother going through with it? The purpose  of triadic game design then is to achieve balance, even harmony,  between the constituents.<!--more--><\/p>\n<p>Harteveld wrote the book based on his  Master&#8217;s thesis, which was awarded the 2007 thesis prize by Hollmij  (Koninklijke Hollandse Maatschappij der Wetenschappen). Harteveld  graduated on the game, Levee Patroller, which he jointly developed with  Deltares and which aims to train dike inspectors in their job. His  supervisor, Professor Hans de Bruijn (TPM), advised Harteveld to aim  high for a publisher, which he did, eventually reaching an agreement  with Springer. From then on, the project &#8216;got a little out of hand&#8217;,  since both Harteveld and the gaming industry kept on developing.<\/p>\n<p>\u201cSerious  gaming is so much more than education and training,\u201d Harteveld  explains. Having people categorise pictures, for example, qualifies as a  serious game as well (and as a form of crowd sourcing). Using games  instead of queries, because people are more motivated to stick with  games, is another example. As is using games to help veterans deal with  their war traumas.<\/p>\n<p>Harteveld&#8217;s book offers a theoretical  framework for this expanding variety of serious games. Its steep cover  price however tends to dissuade other game developers from purchasing  it, but the book can be read freely online on the university network.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Casper Harteveld, one of the pioneers of serious gaming, has recently published a book on the holy trinity of game design: reality, meaning and play.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,6],"tags":[77,191,384],"class_list":["post-1570","post","type-post","status-publish","format-standard","hentry","category-articles","category-delta","tag-casper-harteveld","tag-game-design","tag-serious-gaming"],"_links":{"self":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/posts\/1570","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1570"}],"version-history":[{"count":0,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/posts\/1570\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}