{"id":1335,"date":"2010-09-23T20:30:48","date_gmt":"2010-09-23T20:30:48","guid":{"rendered":"http:\/\/www.joswassink.nl\/insight\/?p=1335"},"modified":"2010-09-23T20:30:48","modified_gmt":"2010-09-23T20:30:48","slug":"ipod-app-for-disaster-victims","status":"publish","type":"post","link":"https:\/\/www.joswassink.nl\/insight\/?p=1335","title":{"rendered":"iPod app for disaster victims"},"content":{"rendered":"<p><strong> <\/strong><\/p>\n<div id=\"attachment_1336\" style=\"width: 310px\" class=\"wp-caption alignright\"><strong> <\/strong><strong><a rel=\"attachment wp-att-1336\" href=\"http:\/\/www.joswassink.nl\/insight\/?attachment_id=1336\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1336\" class=\"size-thumbnail wp-image-1336\" title=\"sciencejosfototvd_dsc5657bew\" src=\"http:\/\/www.joswassink.nl\/insight\/wp-content\/uploads\/sciencejosfototvd_dsc5657bew-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\" \/><\/a><\/strong><p id=\"caption-attachment-1336\" class=\"wp-caption-text\">Steven van Campen showing his digital gubbe - Photo: Tomas van Dijk<\/p><\/div>\n<p><strong>In disaster training, the maximum number of victims should be helped  with the limited means available. The iPod-based victims that Steven van  Campen developed will actually &#8216;die&#8217; when not properly cared for.<\/strong><\/p>\n<p>Even the biggest disaster relief operations usually start with a  phone call from an eyewitness, someone reporting a collision on a  motorway, for example. But once in the scene, the accident turns out to  be a massive pile-up, including a leaking patrol truck, a van  transporting radioactive materials and, wedged in between, a family car  with injured but still-alive children in the backseat. <!--more--><br \/>\nThis is the  scenario that the popular Dutch science series, &#8216;Jules Unlimited&#8217;,  created to introduce its audience to the concept of disaster management  logistics.<\/p>\n<p>\u201cThe first mistake people make\u201d, the trainer on the TV  show explains, \u201cis to act intuitively; that is, they immediately start  treating the first victim they encounter without being aware of other  victims who might be in a more critical state, or of dangerous  substances that may endanger their own safety.\u201d<br \/>\n\u201cThe main problem is  to get the injured from the spot in time\u201d, says traumatologist,  Professor Tore Vikstr\u00f6m, from the University of Link\u00f6ping in Sweden. In  the late 1980s, Vikstr\u00f6m developed the EmergoTrain System to coach  disaster managers in their tasks. The system looks like child&#8217;s play,  featuring cardboard patients, ambulance drivers, intensive care nurses,  surgeons and like, with the victims based on database information about  hundreds of actual accident victims.<\/p>\n<p>The cardboard puppet(s)  (gubbe or gubbar (plural) in Swedish), which serves as the victim of the  accident, very concisely reveals its vital signs (conscious, breathing,  injuries, bleeding or not, heart rate), at which point it&#8217;s up to the  team of trainees to decide what to do: to treat the puppet immediately  (red), to treat it later (yellow), or to leave it unattended (green).<br \/>\n\u201cI  was amazed by how animated people got discussing the fate of a  cardboard puppet on a magnetic whiteboard\u201d, says Martin Boosman, from  e-semble, a serious gaming and simulation software company that trains  incident response managers. \u201cTwo students even started a fight over it.  The instructor literally had to pull them apart to allow them to cool  down.\u201d<\/p>\n<p>Boosman, who has developed the computer-based incident  command-training tool Isee, which he describes as \u201ca Playmobile for  disaster scenarios set on a computer\u201d, originally thought he could  easily improve on Emergotrain&#8217;s cardboard figures and whiteboards. Isee  is much more advanced in that it shows participants a map of the region,  a virtual reality disaster site and the locations of hospitals and  other help centres. All very sophisticated, but, as the disaster  training unfolds, people taking the course tend to fall silent and  become absorbed in their computer screens. No shouting here on behalf of  the supposed victims.<\/p>\n<p>In other words, the social interaction fell  short of what typically happens in an Emergotrain setting. But this is  where Steven van Campen comes in. Having already graduated as an  aeronautical engineer, Van Campen wanted to do a second MSc degree in  industrial design. His mission was to combine the oversight of  computer-based Isee with the interaction of Emergotrain.<br \/>\n\u201cAn MSc  student at Industrial Design should be able to integrate ergonomics and  marketing into his design\u201d, says his MSc supervisor, Professor Huib de  Ridder (IDE). \u201cNot many students achieve this, but Steven did.\u201d Van  Campen&#8217;s Master&#8217;s project was awarded a &#8216;9&#8217; and he graduated cum laude.<br \/>\nBy  replacing the cardboard gubbar puppets with an iPod-touch running a  specially developed application, Van Campen kept the focus on the  victims, while also adding some useful features. Vital signs are now  dynamic, meaning a digital gubbe will react to the treatment it  receives. Meanwhile, all the important data are logged onto a central  server, which provides an overview for the instructors or material for  feedback after the exercise. Van Campen, who did his graduation thesis  project at e-semble, plans to further develop his Digital Gubbar System  (DGS) into a marketable product by linking the puppets on the whiteboard  to a virtual disaster area inside a central server.<\/p>\n<p><a href=\"javascript:void(null);\">www.e-semble.com<\/a><br \/>\n<a href=\"javascript:void(null);\">www.emergotrain.se<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In disaster training, the maximum number of victims should be helped with the limited means available. The iPod-based victims that Steven van Campen developed will actually &#8216;die&#8217; when not properly cared for.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,6],"tags":[129,241,384],"class_list":["post-1335","post","type-post","status-publish","format-standard","hentry","category-articles","category-delta","tag-disaster-training","tag-ipod","tag-serious-gaming"],"_links":{"self":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/posts\/1335","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1335"}],"version-history":[{"count":0,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=\/wp\/v2\/posts\/1335\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1335"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1335"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.joswassink.nl\/insight\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1335"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}